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[Event ""]
[Site ""]
[Date ""]
[Board "1"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "N"]
[Vulnerable "None"]
[Deal "N:9.743.T8.8765432 Q42.KT9.AKQ63.KJ KJT763.52.J975.A A85.AQJ86.42.QT9"]
{<b>Advanced</b>}
[Scoring ""]
[Declarer "W"]
[Contract "6H"]
[Result ""]
{<b>Summary</b>

This hand tests declarer's use of entries and timing\n
Draw 2 rounds of trumps. Play \DAK, and ruff a \D high.\n
Draw the last trump ending in dummy, and discard the \S85 on dummy's two \D
winners. 

<b>Bidding and play notes</b>

East's hand was too good to open 1NT and not good enough for 2NT, hence the 1\D
opening. Bidding the opponent's suit shows a strong hand. West's jump to 3NT
showed a \S stopper and more than a minimum hand (10-12 points) for the 2\H
response.

North will lead a spade hoping partner can win the \SA and play another \S for
North to ruff. Even without South's \S overcall, North should lead the
singleton \S9 as this seems the plan most likely to succeed.\n
West should win, and draw 2 rounds of trumps. Then play 2 top diamonds and
trump a third round HIGH.  Draw last trump ending in dummy, and then discard
\S85 on \DQ6.

<b>Questions to ask</b>

Did the intervention (overcall) make the bidding easier? East knows that there
is an 8+ fit in hearts, and that west has 10+ HCP.\n
Would a 2\S overcall instead of 1\S have made it more difficult for East/West ?

What would you do if trumps were 4-1?

}
[BCFlags "df"]
[Room "Open"]
[Auction "N"]
Pass 1D 1S 2H
Pass 2S Pass 3NT
Pass 4C Pass 4S
Pass 4NT Pass 5S
Pass 6H Pass Pass
Pass

[Event ""]
[Site ""]
[Date ""]
[Board "2"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "E"]
[Vulnerable "NS"]
[Deal "E:AKJ87.K3.QJ53.42 965.JT98.A92.653 QT42.AQ65.6.AKT8 3.742.KT874.QJ97"]
{<b>Intermediate</b>}
[Scoring ""]
[Declarer "E"]
[Contract "6S"]
[Result ""]
{<b>Summary</b>

Drawing trumps should be postponed until two \D's are ruffed in the dummy.\n
Another potential \D loser can be discarded on the \HQ .

<b>Bidding</b>

Explain that KJ9 would not be worth much opposite a singleton. \n
But \HK3 is a fitting honour which will be useful. 

<b>Opening lead</b>

Ask South to make a short-list of leads. No lead is very wrong, just that a
Club looks like an opportunity to set up a trick. South should say "maybe if my
partner has the \CK, and I get in with a top diamond, we can take 2 tricks
...". A trump lead may cut down on ruffs and attack entries, so that is a good
lead too. The \HJ  lead will not help declarer create an extra trick.

<b>Question to ask dummy</b>

If you are dealer on this board, what do you think the first four bids should
be?\n
1\C 1\S 3\S 4\H}
[BCFlags "df"]
[Room "Open"]
[Auction "E"]
1S Pass 4D =1= Pass
4H =2= Pass 4NT Pass
5H Pass 6S Pass
Pass Pass
[Note "1:splinter bid, 4 card \S raise with \D shortage"]
[Note "2:slam interest"]

[Event ""]
[Site ""]
[Date ""]
[Board "3"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "S"]
[Vulnerable "EW"]
[Deal "S:QT54.732.753.A93 KJ72.A65.KT82.52 A.KQJ.AQJ.KQJT64 9863.T984.964.87"]
{<b>Intermediate</b>}
[Scoring ""]
[Declarer "N"]
[Contract "6C"]
[Result ""]
{<b>Summary</b>

Declarer has a certain \H loser. Dummy's \CA and \C9 are precious entries that
declarer must use to lead \D twice to finesse the \DQ and \DJ.

<b>Bidding and play notes</b>

With the North hand you could make game in Clubs opposite very little! Open the
strongest bid.\n
In 6\C, 5\C, and 3NT, you should play the same line.

East on lead, ask for a shortlist. If they think a diamond is a good lead,
point out the merits of sequences. "Even if you want to lead a red suit, that
is not the best one!"\n
A heart or a spade is what we are after. 

If slam is not reached, then declarer still wants to make as many tricks as
possible in game.

<b>Question to ask dummy</b>

How many entries are there to your hand?
}
[BCFlags "df"]
[Room "Open"]
[Auction "S"]
Pass Pass 2C Pass
2D Pass 3C Pass
4C Pass 4NT Pass
5D Pass 6C Pass
Pass Pass

[Event ""]
[Site ""]
[Date ""]
[Board "4"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "W"]
[Vulnerable "All"]
[Deal "W:94..K8642.J87654 QJ652.AK983.J.Q2 AKT87.642.T9.T93 3.QJT75.AQ753.AK"]
{<b>Intermediate</b>}
[Scoring ""]
[Declarer "S"]
[Contract "6H"]
[Result ""]
{<b>Summary</b>

Declarer should not draw trumps and should instead play a crossruff.

<b>Bidding</b>

South should not jump-shift, but should rather conserve bidding space to find a
fit and judge the level.

After hearing the response of 2\H, North must think "we have enough for game,
we have a fit, we may have slam". Splinter bids get over 3 messages: fit,
shape, and power.

South only needs to check for key cards. When there is one missing, settle for
small slam.

West should lead a club. If they want to lead something else, then ask them to
talk through the thinking.

<b>Play </b>

When declarer plans to make ruffing tricks it is very useful to count winners
rather than losers. First count winners outside of the trump suit (there are 3
winners \CAK and \DA) and then you know how many are required in the trump
suit. Declarer can make 9 trump tricks: 4 \S ruffs, 4 \D ruffs and a high trump.}
[BCFlags "df"]
[Room "Open"]
[Auction "W"]
Pass 1S Pass 2H
Pass 4D =1= Pass 4NT
Pass 5H Pass 6H
Pass Pass Pass
[Note "1:splinter bid, game raise in \H with \D shortage"]

[Event ""]
[Site ""]
[Date ""]
[Board "5"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "N"]
[Vulnerable "NS"]
[Deal "N:AQJ9.AJ82.J.T753 K853.4.Q86432.J8 T.KQT7653.K.AK42 7642.9.AT975.Q96"]
{<b>Intermediate</b>}
[Scoring ""]
[Declarer "S"]
[Contract "6H"]
[Result ""]
{<b>Summary</b>\n
Take a ruffing finesse to produce enough tricks.

<b>Bidding</b>\n
North opens 1\C. South responds 1\H. North rebids just 2\H because the hand is
not strong enough for a jump raise or splinter bid in \D.  

<b>Play </b>\n
Lead: \DA\n
There are 10 top tricks. Two more are needed. \n
Unless either defender holds doubleton \CQJ there will be at least one \C loser
in addition to one \D loser. A ruffing finesse is required to discard both \C
losers.\n
A successful straight finesse will only produce 1 discard. \n
Declarer should begin by drawing trumps.\n
Before playing \S declarer should first test \C by winning the \CA. If the \C J
or \CQ appears then play the \CK. Otherwise revert to the ruffing finesse in
\S. If the \CQJ fall under the \CAK then a \S finesse is not required. \n
Win the \SA and then lead the \SJ and if East does not play the \SK , discard a
\C. If East plays the \SK, ruff and then re-enter dummy and discard two \C's on
the \S109

<b>Question to ask</b>\n
Ask both South and North: if the \SK is with West, how many discards can be
made?


}
[BCFlags "df"]
[Room "Open"]
[Auction "N"]
1C Pass 1H Pass
2H Pass 4NT =1= Pass
5H =2= Pass 6H Pass
Pass Pass
[Note "1:Blackwood, ace ask"]
[Note "2:2 aces"]

[Event ""]
[Site ""]
[Date ""]
[Board "6"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "E"]
[Vulnerable "EW"]
[Deal "E:QJT98.A532.K6.K4 752.T976.T985.T7 AK3.KJ.QJ3.A6532 64.Q84.A742.QJ98"]
{<b>Advanced</b>}
[Scoring ""]
[Declarer "E"]
[Contract "6S"]
[Result ""]
{<b>Summary</b>

Work to do, in this order:\n
1. knock out \DA to create a discard for a \H.\n
2. ruff just one \H loser high\n
3. draw trumps

<b>Bidding and play notes</b>

There are 9 top tricks. More can be established by trumping hearts in dummy and
establishing diamond tricks. But how many hearts should be trumped?

The traps to avoid are:\n
A.  Drawing trumps too early\n
B.  Ruffing the heart low instead of high  \n
C.  Not having an entry to the established \D tricks\n
D.  Mistiming  - so that the oppo can take a heart (even though you promoted a
diamond winner to be a discard)
}
[BCFlags "df"]
[Room "Open"]
[Auction "E"]
1S Pass 2C Pass
2H Pass 3D Pass
3NT Pass 6S Pass
Pass Pass

[Event ""]
[Site ""]
[Date ""]
[Board "7"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "S"]
[Vulnerable "All"]
[Deal "S:AQ95.954.J8.7643 7.AQJT3.AT9.JT92 T842.76.Q76543.5 KJ63.K82.K2.AKQ8"]
{<b>Easy</b>}
[Scoring ""]
[Declarer "W"]
[Contract "6H"]
[Result ""]
{<b>Summary</b>

Club lead: don't get distracted with spades. \n
On all leads: plan to trump \D in dummy with the King.\n
If the trump chosen for ruffing the diamond is the 8 or 2, something bad may
jump out of the cupboard.


<b>Bidding and play notes</b>

East must respond 1\S (nothing else).

Perfect technique: draw 1 round of trumps first, to see if they are breaking
5-0.\n
If 5-0, cannot afford to trump with the King.\n
If any other, then can afford to trump with the king.

Dangers: if North leads a \C, and declarer chooses to use a club to the Jack
before drawing trumps, then they may be defeated.

If they choose to play on spades, then South might give north a club ruff
(especially if North led a club).}
[BCFlags "df"]
[Room "Open"]
[Auction "S"]
Pass 1H Pass 1S
Pass 2C Pass 2D
Pass 2NT Pass 3H
Pass 4H Pass 4NT
Pass 5S Pass 6H
Pass Pass Pass

[Event ""]
[Site ""]
[Date ""]
[Board "8"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "W"]
[Vulnerable "None"]
[Deal "W:JT62.643.86.J987 AQ4.KJT2.AK2.KQ5 K973.987.JT97.T6 85.AQ5.Q543.A432"]
[Scoring ""]
[Declarer "N"]
[Contract "6NT"]
{<b>Advanced</b>}
[Result ""]
{<b>Summary</b>

Declarer has 11 top tricks.\n
Test the suits in a good order, to make the most of all the opportunities.

<b>Play notes</b>\n
Lead: \DJ

The 12th trick could come in either red suit with a 3-3 break or in \S with a
successful finesse of the \SQ.

After cashing the \H winners, throwing a spade, declarer should next test the
\C's by playing the \CAKQ, noting that West then holds a \C bigger than the
\C4.

Next declarer plays the \DAKQ and notes that East holds the remaining \D which
is bigger than dummy's \D5.

Instead of taking the \S finesse declarer can now lead dummy's remaining \D,
discarding her \S4 and giving the lead to East. East must now lead a \S,
gifting a trick to declarer's\SQ. 

<b>If you think that is too hard then make this change to the advice  </b>

Instead of the endplay, ask them to take a simple finesse against West.\n
Afterwards, then suggest something else might be better (mentioning the
endplay).
}
[BCFlags "9f"]
[Auction "W"]
Pass 2NT Pass 4NT
Pass 6NT Pass Pass
Pass
